using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using MagicArena.framework.graphics._2d;
using MagicArena.framework.physics._2d;
using MagicArena.framework.toon;
using MagicArena.impl.toon;

namespace MagicArena
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        List<Toon> Toons = new List<Toon>();

        public Game1()
        {
            
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            
            Toon test = ToonFactory.BuildToon(ToonFactory.Type.Test);
            test.Enabled = true;
            Toons.Add(test);

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Allows the renderer to get all info it needs from game
            //Render2dSingleton.Instance.Initialize(this);

            // TODO: use this.Content to load your game content here
            AssetManager<Texture2D>.Instance.LoadContent(this);
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
            AssetManager<Texture2D>.Instance.UnloadContent(this);
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here
            PhysicsEngine2d.Instance.Update(gameTime);

            foreach (Toon t in Toons)
            {
                // This calls all the corresponding components of Toon
                if (t.Enabled) t.Update(gameTime);
            }

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            //Render2dSingleton.Instance.Draw(gameTime);

            // This will call Render2dSingleton since it is a DrawableGameComponent
            base.Draw(gameTime);
        }
    }
}
